If you'd like to apply to Snowblind and would like to test the waters first or get a sample set up for your application, this meme is for you! We've even provided some prompts for you to use if you want (but feel free to make up your own). Here's how it works.
✭ Reply to this entry with a character you're considering apping into the game. You can include the name of your character and the fandom in your subject line. ✭ Comment around to others on the meme, whether you're in the game already or not. ✭ Now you have a sample ready for your application! ✭ So go reserve and apply when reservations and applications are open. ✭ Seriously, do it.
Network Prompts
ONE: IT WON'T BE LONG NOW... Well, you made a mistake. You spent too long searching around, or you ran outside near the end of the day for just one more thing, and now you've been locked out. You can search around all you want, but the best shelter you can hope for is pressing against the side of a sealed up building. You do still have your tablet, though. Maybe someone on the network can give you some advice, or at least some comfort while you wait for hypothermia to set in.
TWO: CABIN FEVER Maybe you didn't want that mistake of getting caught outside to happen again, but now you've ended up staying too long in one location, and cabin fever has set in. Maybe you're taking to the network to try and ignore the hallucinations. Maybe you want to tell everyone that you've figured out they're all in on your kidnapping. Maybe you ended up wandering off and now you'd really like to know if anyone can check back in the place you were at for your pants.
Action Prompts
THREE: AN UNEXPECTED MEETING You're going about your business searching what seems like it might be an especially promising house--it's fully intact and there's even a working fireplace with some wood! It looks like someone else has the same idea, though, and you've run into them in the middle of your search. Do you share the potential wealth or try to kick them out? On the other hand, maybe you know who this is, or maybe you're just glad to actually see another person for the first time in ages.
FOUR: GOOD MORGUE-NING You've just woken up in a morgue after dying in one unfortunate way or another. You have no idea where you are beyond that, but your tablet is insisting you can't stay here, so you should probably get out of here pretty quickly. Of course, bringing people back from the dead isn't a perfect science, so you're missing something important to you. Maybe you've lost your voice, maybe you can't remember where you're from, maybe you can't remember where you are right now. It looks like someone else is nearby, though. Maybe they can help you out?
[ She had thought she didn't need the houses. She had ignored the warning to go back inside. Years of wilderness survival, she thought, would mean she didn't need to rely on anything this place tried to give her.
She had been a fool.
When Lexa wakes, her last memories are of a euphoric numbness, of burrowing deeper into the snow, dreamily relieved that her shaking limbs had finally stilled. It feels like surfacing after a nightmare, the vague memories making her shiver with horror if she examines them too closely, but it's worse because she isn't able to pretend, even for a moment, that when she sits up she'll be home in her blankets, surrounded by her people. This is real.
But despite her fear and the new understanding of what it feels like to slip so close to death, Lexa remains calm, keeping her breathing even. It takes her until she sits up to realize what the darkness means, and then she panics, hands waving first in front of her face and then patting down the space around her (bodybag, metal platform, open space).
Blindness. They've taken her sight.
Lexa can't hold back the noise, the yelp of fury and fear that bubbles up inside her, but she stills immediately after as she realizes that she could attract attention and she wouldn't even know. Carefully, she swings her legs off the edge of the tray she was lying on, knocking something at her feet to the floor, squeezing her eyes shut like that can help her have a better understanding of her space. All it does is make the sound of her own galloping heartbeat sound louder in her ears.
It turns out her possessions are nearby: a quick inventory via touch tells her that it was her makeshift shiv that got knocked to the floor, and she's worried she'll cut herself trying to find it. A part of her feels frozen, like maybe if she just sits here long enough the darkness will recede from her sight and the world will start making sense again. Coping with this almost feels like too much, even for her. But long enough and she moves without volition, feels the vertigo of her body moving without her consent, forward to places she can't see. It doesn't stop until the cold winter air slaps her across the face, staining both girlish cheeks a bright pink, and the door clicks closed behind her.
Just like that, she's back at square one, and this time she won't even see death if it comes for her. But the chill restarts something in her, helps her find her determination again. Lexa lifts her chin, squares her shoulders, and steps carefully back out into the world. ]
lexa / the 100 / ota ( cw: death, blindness )
She had been a fool.
When Lexa wakes, her last memories are of a euphoric numbness, of burrowing deeper into the snow, dreamily relieved that her shaking limbs had finally stilled. It feels like surfacing after a nightmare, the vague memories making her shiver with horror if she examines them too closely, but it's worse because she isn't able to pretend, even for a moment, that when she sits up she'll be home in her blankets, surrounded by her people. This is real.
But despite her fear and the new understanding of what it feels like to slip so close to death, Lexa remains calm, keeping her breathing even. It takes her until she sits up to realize what the darkness means, and then she panics, hands waving first in front of her face and then patting down the space around her (bodybag, metal platform, open space).
Blindness. They've taken her sight.
Lexa can't hold back the noise, the yelp of fury and fear that bubbles up inside her, but she stills immediately after as she realizes that she could attract attention and she wouldn't even know. Carefully, she swings her legs off the edge of the tray she was lying on, knocking something at her feet to the floor, squeezing her eyes shut like that can help her have a better understanding of her space. All it does is make the sound of her own galloping heartbeat sound louder in her ears.
It turns out her possessions are nearby: a quick inventory via touch tells her that it was her makeshift shiv that got knocked to the floor, and she's worried she'll cut herself trying to find it. A part of her feels frozen, like maybe if she just sits here long enough the darkness will recede from her sight and the world will start making sense again. Coping with this almost feels like too much, even for her. But long enough and she moves without volition, feels the vertigo of her body moving without her consent, forward to places she can't see. It doesn't stop until the cold winter air slaps her across the face, staining both girlish cheeks a bright pink, and the door clicks closed behind her.
Just like that, she's back at square one, and this time she won't even see death if it comes for her. But the chill restarts something in her, helps her find her determination again. Lexa lifts her chin, squares her shoulders, and steps carefully back out into the world. ]