If you'd like to apply to Snowblind and would like to test the waters first or get a sample set up for your application, this meme is for you! We've even provided some prompts for you to use if you want (but feel free to make up your own). Here's how it works.
✭ Reply to this entry with a character you're considering apping into the game. You can include the name of your character and the fandom in your subject line. ✭ Comment around to others on the meme, whether you're in the game already or not. ✭ Now you have a sample ready for your application! ✭ So go reserve and apply when reservations and applications are open. ✭ Seriously, do it.
Network Prompts
ONE: IT WON'T BE LONG NOW... Well, you made a mistake. You spent too long searching around, or you ran outside near the end of the day for just one more thing, and now you've been locked out. You can search around all you want, but the best shelter you can hope for is pressing against the side of a sealed up building. You do still have your tablet, though. Maybe someone on the network can give you some advice, or at least some comfort while you wait for hypothermia to set in.
TWO: CABIN FEVER Maybe you didn't want that mistake of getting caught outside to happen again, but now you've ended up staying too long in one location, and cabin fever has set in. Maybe you're taking to the network to try and ignore the hallucinations. Maybe you want to tell everyone that you've figured out they're all in on your kidnapping. Maybe you ended up wandering off and now you'd really like to know if anyone can check back in the place you were at for your pants.
Action Prompts
THREE: AN UNEXPECTED MEETING You're going about your business searching what seems like it might be an especially promising house--it's fully intact and there's even a working fireplace with some wood! It looks like someone else has the same idea, though, and you've run into them in the middle of your search. Do you share the potential wealth or try to kick them out? On the other hand, maybe you know who this is, or maybe you're just glad to actually see another person for the first time in ages.
FOUR: GOOD MORGUE-NING You've just woken up in a morgue after dying in one unfortunate way or another. You have no idea where you are beyond that, but your tablet is insisting you can't stay here, so you should probably get out of here pretty quickly. Of course, bringing people back from the dead isn't a perfect science, so you're missing something important to you. Maybe you've lost your voice, maybe you can't remember where you're from, maybe you can't remember where you are right now. It looks like someone else is nearby, though. Maybe they can help you out?
And impossible to know without telepathy, where everyone now seems reduced to big blocks of dead meat (and heavy steel and thick steam, in this case). Charles sort of gamely lifts not-even-hot poker more to show he has it as opposed to inviting a fight with a man who appears to be approximately twice his size. His gaze is sharp and bright with adrenaline as he tries to take in what paltry information is to be had when he isn't allowed to cheat anymore.
It's more the warmth from the hearth than real bravery or defense of territory that has him continue to stand his ground as the stranger gets to his feet. ]
Are you alright, [ is a question, but comes out sort of flat. ]
The heavy plate shaped over his shoulders articulates aggression in broad strokes; he bunches muscle up beneath it like a horse steeling himself to kick. ]
Why have you brought me here.
[ The rumble of his voice is low and rough and all about that bass (no treble) -- but he hasn’t advanced, and the scabbard at his hip is empty. ]
[ Pardon? is what Charles doesn't say. Lingering, uncertain silence hangs in place of it, silent frustration mounting as tension coiled in his shoulders. Each exhale becomes steam, evaporates.
The hand not holding the poker in defensive stance rises up to splay gloved fingers. Easy. ]
I haven't brought you anywhere. I thought this place was empty.
[ The pokey part of the poker lowers a few inches, pointing more for beat up hard wood than the man in shining armour. ]
no subject
And impossible to know without telepathy, where everyone now seems reduced to big blocks of dead meat (and heavy steel and thick steam, in this case). Charles sort of gamely lifts not-even-hot poker more to show he has it as opposed to inviting a fight with a man who appears to be approximately twice his size. His gaze is sharp and bright with adrenaline as he tries to take in what paltry information is to be had when he isn't allowed to cheat anymore.
It's more the warmth from the hearth than real bravery or defense of territory that has him continue to stand his ground as the stranger gets to his feet. ]
Are you alright, [ is a question, but comes out sort of flat. ]
no subject
The heavy plate shaped over his shoulders articulates aggression in broad strokes; he bunches muscle up beneath it like a horse steeling himself to kick. ]
Why have you brought me here.
[ The rumble of his voice is low and rough and all about that bass (no treble) -- but he hasn’t advanced, and the scabbard at his hip is empty. ]
no subject
The hand not holding the poker in defensive stance rises up to splay gloved fingers. Easy. ]
I haven't brought you anywhere. I thought this place was empty.
[ The pokey part of the poker lowers a few inches, pointing more for beat up hard wood than the man in shining armour. ]
Where were you before?