If you'd like to apply to Snowblind and would like to test the waters first or get a sample set up for your application, this meme is for you! We've even provided some prompts for you to use if you want (but feel free to make up your own). Here's how it works.
✭ Reply to this entry with a character you're considering apping into the game. You can include the name of your character and the fandom in your subject line. ✭ Comment around to others on the meme, whether you're in the game already or not. ✭ Now you have a sample ready for your application! ✭ So go reserve and apply when reservations and applications are open. ✭ Seriously, do it.
Network Prompts
ONE: IT WON'T BE LONG NOW... Well, you made a mistake. You spent too long searching around, or you ran outside near the end of the day for just one more thing, and now you've been locked out. You can search around all you want, but the best shelter you can hope for is pressing against the side of a sealed up building. You do still have your tablet, though. Maybe someone on the network can give you some advice, or at least some comfort while you wait for hypothermia to set in.
TWO: CABIN FEVER Maybe you didn't want that mistake of getting caught outside to happen again, but now you've ended up staying too long in one location, and cabin fever has set in. Maybe you're taking to the network to try and ignore the hallucinations. Maybe you want to tell everyone that you've figured out they're all in on your kidnapping. Maybe you ended up wandering off and now you'd really like to know if anyone can check back in the place you were at for your pants.
Action Prompts
THREE: AN UNEXPECTED MEETING You're going about your business searching what seems like it might be an especially promising house--it's fully intact and there's even a working fireplace with some wood! It looks like someone else has the same idea, though, and you've run into them in the middle of your search. Do you share the potential wealth or try to kick them out? On the other hand, maybe you know who this is, or maybe you're just glad to actually see another person for the first time in ages.
FOUR: GOOD MORGUE-NING You've just woken up in a morgue after dying in one unfortunate way or another. You have no idea where you are beyond that, but your tablet is insisting you can't stay here, so you should probably get out of here pretty quickly. Of course, bringing people back from the dead isn't a perfect science, so you're missing something important to you. Maybe you've lost your voice, maybe you can't remember where you're from, maybe you can't remember where you are right now. It looks like someone else is nearby, though. Maybe they can help you out?
[This isn't the first time Bard has been unimpressed by wherever it is most of these other people seem to be from, although for once "and it won't be the last" doesn't seem accurate. Of course a dwarf would be helpful!]
Where I come from, they're all craftsmen of some sort. Mind you, a scribe or woodcarver or what have you probably wouldn't do much good, but if you get one familiar with little fiddly bits I expect they'd figure those locks out soon enough.
[Which, okay, mostly he's basing that last bit on the unparalleled stubbornness of the dwarves he has met, but that stubbornness would make a believer of anybody.]
Fair enough. If I was better skilled in lock picking I'd give it a go but that was never my forte, honestly.
[Spies had a lot of skills and some excelled in some while failing in others. Picking locks required time and patience that Clint just didn't always have.]
Considering the way these doors seem to work, I feel like we may need someone tech savvy to solve this problem unfortunately.
[Again, not his forte.
The archer's eyes narrow slightly, a bit of a concerned look appearing.]
[He hadn't even noticed when the shivering went from annoying-but-tolerable to noticeable. Damn. Bard separates his bandages into two piles, then makes a decision and fishes out some dry noodles; the smell won't be pleasant, but there's room for the smoke to escape and it'll keep the fire going longer, which he needs more than food tonight.]
It's only a matter of time. Someone will figure the locks out eventually if only the people trapped here endure.
no subject
Indentured locksmithing. I like that.
[And it was one of the weirder situations Clint would have found himself it but it definitely wouldn't be the weirdest.]
..How exactly would a dwarf be helpful?
[Not that he has anything against dwarves but, really? A dwarf? Of all things you could ask for?]
no subject
Where I come from, they're all craftsmen of some sort. Mind you, a scribe or woodcarver or what have you probably wouldn't do much good, but if you get one familiar with little fiddly bits I expect they'd figure those locks out soon enough.
[Which, okay, mostly he's basing that last bit on the unparalleled stubbornness of the dwarves he has met, but that stubbornness would make a believer of anybody.]
no subject
[Spies had a lot of skills and some excelled in some while failing in others. Picking locks required time and patience that Clint just didn't always have.]
Considering the way these doors seem to work, I feel like we may need someone tech savvy to solve this problem unfortunately.
[Again, not his forte.
The archer's eyes narrow slightly, a bit of a concerned look appearing.]
You may want to start a fire, Bard.
no subject
It's only a matter of time. Someone will figure the locks out eventually if only the people trapped here endure.
no subject
[And a large part of Clint was pretty sure he wasn't going to be pleased when they did find out just exactly what was going on here.
He watched what the other was doing, pleased as he notes the way the other adds in some dry noodles to help it along.
Smart man.]
I have a feeling rounding up all the super smart people stuck here too may be a good way to start figuring out these doors.